Mapa de la mazmorra

Dungeon Map
D&D: Aventuras en Forgotten Realms
#242
Mapa de la mazmorra Parte PosteriorMapa de la mazmorra Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.06
TIPO
Artefacto

HABILIDADES
{T}: Agrega {C}. {3}, {T}: Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.)

TEXTO
"Eh, ¿eso es una puerta secreta? No lo sé seguro... podría ser solo una mancha de sangre".

ILUSTRADOR
Aaron Miller

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23 Dungeons are removed from the game as a state-based action.
  • 2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23 A player may only have one dungeon in the command zone at a time.
  • 2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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