Electropotencia

Electropotence
Zendikar
#122
Electropotencia Parte PosteriorElectropotencia Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.21
TIPO
Encantamiento

HABILIDADES
Siempre que una criatura entre al campo de batalla bajo tu control, puedes pagar {2}{R}. Si lo haces, esa criatura hace daño igual a su fuerza a la criatura o jugador objetivo.

TEXTO
Donde la vida y la fuerza chocan.

ILUSTRADOR
Christopher Moeller

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2009-10-01 Electropotence is the source of the ability, but the creature is the source of the damage. The ability couldn't target a creature with protection from red, for example. It could target a creature with protection from creatures, but all the damage would be prevented. Since damage is dealt by the creature, lifelink, deathtouch, and wither are taken into account, even if the creature has left the battlefield by the time it deals damage.
  • 2009-10-01 Once you decide to pay {2}{R}, it's too late for anyone to respond (such as by activating a regeneration ability the targeted creature has).
  • 2009-10-01 If you pay {2}{R}, the creature that entered deals damage equal to its current power to the targeted permanent or player. If it's no longer on the battlefield, its last known existence on the battlefield is checked to determine its power.
  • 2009-10-01 You target a permanent or player when the ability triggers. You decide whether or not to pay {2}{R} as the ability resolves.
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