Fundición de falsificador

Forger's Foundry
Commander: Outlaws of Thunder Junction
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.18
TIPO
Artefacto

HABILIDADES
{T}: Agrega {U}. Cuando uses este maná para lanzar un hechizo de instantáneo o de conjuro con valor de maná de 3 o menos, puedes exiliar ese hechizo en vez de ponerlo en el cementerio de su propietario en cuanto se resuelve. {3}{U}{U}, {T}: Puedes lanzar cualquier cantidad de hechizos de entre las cartas exiliadas con la Fundición de falsificador sin pagar sus costes de maná. Activa esto solo como un conjuro.

ILUSTRADOR
Rockey Chen

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-04-12 The delayed triggered ability will trigger whether Forger's Foundry is still on the battlefield or not.
  • 2024-04-12 If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • 2024-04-12 If a spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • 2024-04-12 When casting an instant or sorcery spell with {X} in its mana cost using the mana added by Forger's Foundry, use the value of X chosen when you cast that spell to determine whether or not the delayed triggered ability triggers.
  • 2024-04-12 The mana added by Forger's Foundry can be spent on anything, not just instant and sorcery spells with mana value 3 or less.
  • 2024-04-12 You choose which spells (if any) to cast as Forger's Foundry's last ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast them later in the turn.
  • 2024-04-12 You cast the spells one at a time as Forger's Foundry's last ability is resolving, choosing modes, targets, and so on. The last spell you cast will be the first one to resolve. Ignore timing restrictions based on the cards' types. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.
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