#48
Hostilidad Parte PosteriorHostilidad Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.29
TIPO
Criatura — Encarnación elemental

HABILIDADES
Prisa. Si un hechizo que controles fuera a hacer daño a un oponente, prevén ese daño. Pon en juego una ficha de criatura Chamán Elemental roja 3/1 con la habilidad de prisa por cada punto de daño prevenido de esta manera. Cuando la Hostilidad vaya a un cementerio desde cualquier parte, barájala en la biblioteca de su propietario.

FUERZA/RESISTENCIA
6/6

ILUSTRADOR
Omar Rayyan

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN

NORMAS
  • 2007-10-01 If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won’t trigger at all.
  • 2007-10-01 If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner’s library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn’t trigger and the Incarnation would remain in the graveyard.
  • 2007-10-01 Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn’t *specifically* trigger on leaving the battlefield, so it doesn’t behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • 2007-10-01 The last ability triggers when the Incarnation is put into its owner’s graveyard from any zone, not just from on the battlefield.
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