Inscripción de abundancia

Inscription of Abundance
Commander: Duskmourn House of Horror
#186
Inscripción de abundancia Parte PosteriorInscripción de abundancia Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.15
TIPO
Instantáneo

HABILIDADES
Estímulo {2}{G}. Elige uno. Si este hechizo fue estimulado, en vez de eso, elige cualquier cantidad de opciones. • Pon dos contadores +1/+1 sobre la criatura objetivo. • El jugador objetivo gana X vidas, donde X es la mayor fuerza entre las criaturas que controla. • La criatura objetivo que controlas lucha contra la criatura objetivo que no controlas.

ILUSTRADOR
Zoltan Boros

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2020-09-25 If you kick Inscription of Abundance, you can't choose any one mode more than once.
  • 2020-09-25 If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
  • 2020-09-25 You can't pay a kicker cost more than once.
  • 2020-09-25 If any targets become illegal, the other targets will still be affected as appropriate.
  • 2020-09-25 If either target creature is an illegal target as Inscription of Abundance resolves with its last mode chosen, no creature will deal or be dealt damage.
  • 2020-09-25 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is "kicked."
  • 2020-09-25 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • 2020-09-25 If the second mode is chosen and each creature the target player controls has negative power, that player doesn't gain or lose life.
  • 2020-09-25 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was.
  • 2020-09-25 Some instant or sorcery spells require alternative or additional targets if they're kicked. You ignore these targeting requirements if those spells aren't kicked, and you can't kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
  • 2020-09-25 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • 2020-09-25 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
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