Intrepid Trufflesnout // Go Hog Wild

Intrepid Trufflesnout // Go Hog Wild
Wilds of Eldraine
#320
Intrepid Trufflesnout // Go Hog Wild Parte PosteriorIntrepid Trufflesnout // Go Hog Wild Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.09
TIPO
Criatura — Jabalí

HABILIDADES
Siempre que el Hocicotrufa intrépido ataque solo, crea una ficha de Comida. (Es un artefacto con "{2}, {T}, sacrificar este artefacto: Ganas 3 vidas".)

FUERZA/RESISTENCIA
3/1

ILUSTRADOR
Kisung Koh

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2023-09-01 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • 2023-09-01 If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie to activate the last ability of Sweettooth Witch.
  • 2023-09-01 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
  • 2023-09-01 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • 2023-09-01 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • 2023-09-01 A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step. For example, Intrepid Trufflesnout's ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat.
  • 2023-09-01 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • 2023-09-01 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • 2023-09-01 Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • 2023-09-01 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • 2023-09-01 You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
  • 2023-09-01 Whatever you do, don't eat the delicious cards.
  • 2023-09-01 You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate the last ability of Sweettooth Witch.
  • 2023-09-01 An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • 2023-09-01 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • 2023-09-01 If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • 2023-09-01 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
  • 2023-09-01 Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens.

TIPO
Instantáneo — Aventura

HABILIDADES
La criatura objetivo obtiene +2/+2 hasta el final del turno. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)

FUERZA/RESISTENCIA
3/1

ILUSTRADOR
Kisung Koh

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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