Kediss, familiar garrasardientes

Kediss, Emberclaw Familiar
Commander Legends
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$4.80
TIPO
Criatura legendaria — Lagarto elemental

HABILIDADES
Siempre que un comandante que controlas haga daño de combate a un oponente, hace esa misma cantidad de daño a cada otro oponente. Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)

FUERZA/RESISTENCIA
1/1

TEXTO
A Kediss le encantan el metal derretido, las llamas abrasadoras y que le rasquen la cabeza.

ILUSTRADOR
Jesper Ejsing

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2020-11-10 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • 2020-11-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 2020-11-10 Kediss's triggered ability will trigger if any commander you control deals combat damage to an opponent, not just your commander.
  • 2020-11-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 2020-11-10 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • 2020-11-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • 2020-11-10 The damage the commander deals as a result of Kediss's triggered ability isn't combat damage. It isn't tracked with combat damage dealt by commanders and won't cause Kediss's ability to trigger again.
  • 2020-11-10 Kediss's triggered ability won't trigger if a commander you control deals combat damage to a planeswalker.
  • 2020-11-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 2020-11-10 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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