Magosi, el Velo Acuoso

Magosi, the Waterveil
Zendikar
#218
Magosi, el Velo Acuoso Parte PosteriorMagosi, el Velo Acuoso Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.52
TIPO
Tierra

HABILIDADES
Magosi, el Velo Acuoso, entra al campo de batalla girado. {T}: Agrega {U} a tu reserva de maná. {U}, {T}: Pon un contador de eones sobre Magosi, el Velo Acuoso. Sáltate tu siguiente turno. {T}, remover un contador de eones de Magosi, el Velo Acuoso, y regresarlo a la mano de su propietario: Toma un turno extra después de éste.

ILUSTRADOR
Eric Deschamps

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2009-10-01 If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
  • 2009-10-01 You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
  • 2009-10-01 If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
  • 2009-10-01 You can activate Magosi’s fourth ability only if it has an eon counter on it.
  • 2009-10-01 As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
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