La masacre de Ganchocarne II(108)

Meathook Massacre II
Duskmourn: La casa de los horrores
#108
La masacre de Ganchocarne II Parte PosteriorLa masacre de Ganchocarne II Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$3.11
TIPO
Encantamiento legendario

HABILIDADES
Cuando La masacre de Ganchocarne II entre, cada jugador sacrifica X criaturas. Siempre que una criatura que controlas muera, puedes pagar 3 vidas. Si lo haces, regresa esa carta bajo tu control con un contador de consumación sobre ella. Siempre que una criatura que controla un oponente muera, puede pagar 3 vidas. Si no lo hace, regresa esa carta bajo tu control con un contador de consumación sobre ella.

ILUSTRADOR
SchmandrewART

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2024-09-20 Multiple finality counters on a single permanent are redundant.
  • 2024-09-20 If a creature that dies leaves the graveyard before Meathook Massacre II's second or third ability (as appropriate) resolves, that creature won't return to the battlefield regardless of whether or not life was paid.
  • 2024-09-20 When a token creature dies, Meathook Massacre II's second or third ability (as appropriate) will trigger. The appropriate player has the option to pay 3 life, but regardless of their choice, the token won't return to the battlefield.
  • 2024-09-20 Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
  • 2024-09-20 Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
  • 2024-09-20 Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
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