Neheb, el Eterno

Neheb, the Eternal
Commander Masters
#244
Neheb, el Eterno Parte PosteriorNeheb, el Eterno Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$1.65
TIPO
Criatura legendaria — Guerrero minotauro zombie

HABILIDADES
Afligir 3. (Siempre que esta criatura sea bloqueada, el jugador defensor pierde 3 vidas.) Al comienzo de tu fase principal poscombate, agrega {R} por cada vida que tus oponentes hayan perdido este turno.

FUERZA/RESISTENCIA
4/6

TEXTO
"Vive una vida ejemplar. Sufre una muerte digna. Álzate en la gloria eterna".

ILUSTRADOR
Alex Stone

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE ZH-CN JP

NORMAS
  • 2017-07-14 If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
  • 2017-07-14 Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
  • 2017-07-14 If multiple creatures block a creature with afflict, afflict triggers only once.
  • 2017-07-14 Afflict causes the defending player to lose life; it's not damage or combat damage.
  • 2017-07-14 Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
  • 2017-07-14 You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
  • 2017-07-14 Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
  • 2017-07-14 If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
  • 2017-07-14 If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
  • 2017-07-14 Damage dealt to a player causes that player to lose that much life.
  • 2023-07-28 If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
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