No hay donde huir

Nowhere to Run
Duskmourn: La casa de los horrores
#111
No hay donde huir Parte PosteriorNo hay donde huir Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.80
TIPO
Encantamiento

HABILIDADES
Destello. Cuando No hay donde huir entre, la criatura objetivo que controla un oponente obtiene -3/-3 hasta el final del turno. Las criaturas que controlan tus oponentes pueden ser objetivo de hechizos y habilidades como si no tuvieran la habilidad de antimaleficio. Las habilidades de rebatir de esas criaturas no se disparan.

ILUSTRADOR
Jodie Muir

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2024-09-20 If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.
  • 2024-09-20 If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
  • 2024-09-20 Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.
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