Esfera fantasmal(2)

Phantasmal Fiend
Alliances
#57b
Esfera fantasmal Parte PosteriorEsfera fantasmal Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.12
TIPO
Creature — Illusion

HABILIDADES
{B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.

FUERZA/RESISTENCIA
1/5

ILUSTRADOR
Scott Kirschner

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT PT

NORMAS
  • 2005-11-01 Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
  • 2008-10-01 Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
  • 2021-03-19 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • 2021-03-19 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • 2021-03-19 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
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