Sierpe fantasma

Phantom Wurm
Time Spiral
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.10
TIPO
Criatura — Espíritu sierpe

HABILIDADES
La Sierpe fantasma entra en juego con cuatro contadores +1/+1 sobre ella. Si se le fuera a hacer daño a la Sierpe fantasma, prevén ese daño. Remueve un contador +1/+1 de la Sierpe fantasma.

FUERZA/RESISTENCIA
2/0

TEXTO
Murió con el bosque, sin embargo ambos permanecen en una forma retorcida.

ILUSTRADOR
Alan Pollack

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN

NORMAS
  • 2022-12-08 If this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed.
  • 2022-12-08 If this creature has no +1/+1 counters on it (but is still on the battlefield because something else is raising its toughness), damage that would be dealt to it is still prevented.
  • 2022-12-08 If damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature.
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