Esfinge adivina

Prognostic Sphinx
Commander: Adventures in the Forgotten Realms
#090
Esfinge adivina Parte PosteriorEsfinge adivina Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.18
TIPO
Criatura — Esfinge

HABILIDADES
Vuela. Descartar una carta: La Esfinge adivina gana la habilidad de antimaleficio hasta el final del turno. Gírala. Siempre que la Esfinge adivina ataque, adivina 3. (Mira las tres primeras cartas de tu biblioteca, luego pon cualquier número de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.)

FUERZA/RESISTENCIA
3/5

ILUSTRADOR
Steve Prescott

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • 2013-09-15 You can activate Prognostic Sphinx's ability even if it's already tapped.
  • 2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
  • 2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • 2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
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