Ráksasa envilecedor

Rakshasa Debaser
Starter Commander Decks
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.36
TIPO
Criatura — Demonio felino

HABILIDADES
Siempre que el Ráksasa envilecedor ataque, pon en el campo de batalla bajo tu control la carta de criatura objetivo del cementerio del jugador defensor. Replicar {6}{B}{B}. ({6}{B}{B}, exiliar esta carta de tu cementerio: Por cada oponente, crea una ficha que es una copia que ataca a ese oponente este turno, si puede. Ganan la habilidad de prisa. Sacrifícalas al comienzo del próximo paso final. Activa esta habilidad solo como un conjuro.)

FUERZA/RESISTENCIA
6/6

ILUSTRADOR
Yigit Koroglu

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2020-11-10 If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • 2020-11-10 If you leave the game, all creatures owned by other players that were put onto the battlefield under your control are exiled.
  • 2020-11-10 If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.
  • 2020-11-10 The creatures put onto the battlefield by the triggered ability can't attack that combat, even if they have haste.
  • 2020-11-10 Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • 2020-11-10 The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • 2020-11-10 Opponents who have left the game aren't counted when determining how many tokens to create.
  • 2020-11-10 Each token must attack the appropriate player if able.
  • 2020-11-10 If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • 2023-07-28 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
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