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Shield of the Avatar
Magic 2015
#230
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Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.21
TIPO
Artefacto — Equipo

HABILIDADES
Si una fuente fuera a hacer daño a la criatura equipada, prevén X de ese daño, donde X es la cantidad de criaturas que controlas. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)

TEXTO
Aquellos por los que luchamos nos hacen más fuertes. Diseñada por Richard Garriott

ILUSTRADOR
Volkan Baǵa

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2014-07-18 If multiple effects modify how damage is dealt, the player being dealt damage or the controller of the permanent being dealt damage chooses the order to apply the effects. For example, Dictate of the Twin Gods says, “If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.” Suppose the equipped creature would be dealt 3 damage while Dictate of the Twin Gods is on the battlefield and you control two creatures. You can either (a) prevent 2 damage first and then let Dictate of the Twin Gods’s effect apply, for a result of the equipped creature being dealt 2 damage, or (b) double the damage to 6 and then prevent 2 damage, for a result of the creature being dealt 4 damage.
  • 2014-07-18 To determine how much damage to prevent, use the number of creatures you control when damage would be dealt, including the equipped creature. Notably, if damage would be dealt to multiple creatures at the same time, you’ll count the number of creatures you control before any of that damage is dealt.
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