Suspicious Stowaway // Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf
Innistrad: Midnight Hunt Prerelease
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
TIPO
Criatura — Bribón licántropo humano

HABILIDADES
La Polizona sospechosa no puede ser bloqueada. Siempre que la Polizona sospechosa haga daño de combate a un jugador, roba una carta, luego descarta una carta. Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)

FUERZA/RESISTENCIA
1/1

ILUSTRADOR
Jake Murray

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2021-09-24 If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • 2021-09-24 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • 2021-09-24 Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • 2021-09-24 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • 2021-09-24 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • 2021-09-24 If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • 2021-09-24 For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
  • 2021-09-24 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • 2021-09-24 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • 2021-09-24 If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

TIPO
Criatura — Licántropo

HABILIDADES
La Licántropa marítima no puede ser bloqueada. Siempre que la Licántropa marítima haga daño de combate a un jugador, roba una carta. Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.)

FUERZA/RESISTENCIA
2/1

ILUSTRADOR
Jake Murray

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

Mejor Precio-Añadir a tu carrito CardTrader Zero.
FILTROS

Precio ($)

Estado

Idioma

Extras

Cantidad mínima