Mago arbóreo provocador

Taunting Arbormage
Zendikar Rising
#212
Mago arbóreo provocador Parte PosteriorMago arbóreo provocador Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.04
TIPO
Criatura — Hechicero elfo

HABILIDADES
Estímulo {3}. (Puedes pagar {3} adicionales al lanzar este hechizo.) Cuando el Mago arbóreo provocador entre al campo de batalla, si fue estimulado, todas las criaturas que puedan bloquear a la criatura objetivo este turno lo hacen.

FUERZA/RESISTENCIA
2/3

TEXTO
"¡Mírenme a mí!".

ILUSTRADOR
Cristi Balanescu

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2020-09-25 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • 2020-09-25 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • 2020-09-25 You can't pay a kicker cost more than once.
  • 2020-09-25 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is "kicked."
  • 2020-09-25 If a creature the defending player controls can't block the target creature for any reason (such as being tapped), then it doesn't block that creature. If there's a cost associated with having a creature block the attacking creature, the defending player isn't forced to pay that cost, so it doesn't have to block in that case either.
  • 2020-09-25 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was.
  • 2020-09-25 Some instant or sorcery spells require alternative or additional targets if they're kicked. You ignore these targeting requirements if those spells aren't kicked, and you can't kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
  • 2020-09-25 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
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