Refugio 12: Necrópolis(Surge Foil)

Vault 12: The Necropolis
Universes Beyond: Fallout Collectors
Precio Min CT
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TIPO
Encantamiento — Saga

HABILIDADES
(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.) I — Cada jugador obtiene tres contadores de radiación. II — Crea X fichas de criatura Mutante Zombie negras 2/2, donde X es la cantidad total de contadores de radiación entre los jugadores. III — Pon dos contadores +1/+1 sobre cada criatura que controlas que sea un Zombie o un Mutante.

ILUSTRADOR
Nicholas Gregory

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP ZH-CN

NORMAS
  • 2024-03-08 In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • 2024-03-08 There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • 2024-03-08 Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • 2024-03-08 If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • 2024-03-08 Use the number of rad counters among all players still in the game when Vault 12’s second chapter ability resolves to determine the value of X.
  • 2024-03-08 A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.
  • 2024-03-08 Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 2024-03-08 Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • 2024-03-08 Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • 2024-03-08 The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
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