Calix, Mano del Destino

Calix, Destiny's Hand
Theros: Oltre la Morte
#211
Calix, Mano del Destino Card BackCalix, Mano del Destino Card Front
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$0.53
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Planeswalker Leggendario — Calix

ABILITÀ
+1: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta incantesimo scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. -3: Esilia una creatura o un incantesimo bersaglio che non controlli finché un incantesimo bersaglio che controlli non lascia il campo di battaglia. -7: Rimetti sul campo di battaglia tutte le carte incantesimo dal tuo cimitero.

ILLUSTRATORE
Magali Villeneuve

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2020-01-24 If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.
  • 2020-01-24 If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • 2020-01-24 Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • 2020-01-24 If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.
  • 2020-01-24 If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
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