Raggio di Gelo

Ray of Frost
D&D: Avventure nei Forgotten Realms
#068
Raggio di Gelo Card BackRaggio di Gelo Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.02
TIPO
Incantesimo — Aura

ABILITÀ
Lampo Incanta creatura Quando il Raggio di Gelo entra nel campo di battaglia, se la creatura incantata è rossa, TAPpala. Fintanto che la creatura incantata è rossa, perde tutte le abilità. La creatura incantata non STAPpa durante lo STAP del suo controllore.

ILLUSTRATORE
Kim Sokol

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2021-07-23 If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability.
  • 2021-07-23 Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.
  • 2021-07-23 If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.
  • 2021-07-23 If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.
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