Marcia delle Macchine

March of the Machines
Decima Edizione
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.45
TIPO
Incantesimo

ABILITÀ
Ogni artefatto non creatura è una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito. (Un Equipaggiamento che è anche una creatura non può Equipaggiare una creatura.)

ILLUSTRATORE
Ben Thompson

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

REGOLE
  • 2004-12-01 If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.
  • 2004-12-01 If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
  • 2004-12-01 Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.
  • 2007-07-15 If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
  • 2009-10-01 A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
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