Smargiasso della Flotta Fendiburrasca

Storm Fleet Swashbuckler
Rivali di Ixalan
#117
Smargiasso della Flotta Fendiburrasca Card BackSmargiasso della Flotta Fendiburrasca Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.08
TIPO
Creatura — Pirata Umano

ABILITÀ
Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) Lo Smargiasso della Flotta Fendiburrasca ha doppio attacco fintanto che hai la benedizione della città.

FORZA/COSTITUZIONE
2/2

TESTO
"Nell'occhio un dardo, al collo una spada. È così che mi faccio largo ovunque vada!"

ILLUSTRATORE
Kieran Yanner

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2018-01-19 If Storm Fleet Swashbuckler gains double strike after it has dealt regular combat damage, it won’t go back and deal first-strike combat damage. On the other hand, if it gains first strike somehow and then it gains double strike after dealing first-strike combat damage, it will also deal regular combat damage.
  • 2018-01-19 Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • 2018-01-19 Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
  • 2018-01-19 A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • 2018-01-19 Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • 2018-01-19 If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • 2018-01-19 If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • 2018-01-19 If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
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