Caso dello Scheletro Nascosto

Case of the Stashed Skeleton
Murders at Karlov Manor
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.42
Created with Highstock 6.2.04 Mar6 Mar8 Mar12 Mar14 Mar16 Mar18 Mar20 Mar24 Mar$0.4$0.45$0.5$0.55$0.6$0.65$0.7$0.75Highcharts.com
TIPO
Incantesimo — Caso

ABILITÀ
Quando questo Caso entra nel campo di battaglia, crea una pedina creatura Scheletro 2/1 nera e sospettala. (Ha minacciare e non può bloccare.) Risolvere — Non controlli nessuno Scheletro sospettato. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — {1}{B}, Sacrifica questo Caso: Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano, poi rimescola. Attiva solo come una stregoneria.

ILLUSTRATORE
Camille Alquier

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2024-02-02 "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
  • 2024-02-02 "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • 2024-02-02 "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
  • 2024-02-02 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
  • 2024-02-02 There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
  • 2024-02-02 If a creature is already suspected, suspecting it again won't have any effect.
  • 2024-02-02 Each Case has two special keyword abilities: to solve and solved.
  • 2024-02-02 The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • 2024-02-02 Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • 2024-02-02 "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • 2024-02-02 Cases don't lose their other abilities when they become solved.
  • 2024-02-02 Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
  • 2024-02-02 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
  • 2024-02-02 Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
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