Yes Man, Securitron Personale

Yes Man, Personal Securitron
Universes Beyond: Fallout
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.31
TIPO
Creatura Artefatto Leggendaria — Robot

ABILITÀ
{T}: Un avversario bersaglio prende il controllo di Yes Man, Securitron Personale. Quando lo fa, peschi due carte e metti un segnalino ricerca su Yes Man. Attiva solo durante il tuo turno. Il Jolly — Quando Yes Man lascia il campo di battaglia, il suo proprietario crea una pedina creatura Soldato 1/1 bianca TAPpata per ogni segnalino ricerca su di esso.

FORZA/COSTITUZIONE
2/2

ILLUSTRATORE
Dan Murayama Scott

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP ZH-CN

REGOLE
  • 2024-03-08 If Yes Man isn’t on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won’t draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
  • 2024-03-08 When Yes Man’s owner leaves the game, Yes Man leaves the game along with that player. It’s just doing what it’s told.
  • 2024-03-08 When Yes Man’s controller leaves the game, if that player wasn’t its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
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