Prigione Statica

Static Prison
Modern Horizons 3
#044
Prigione Statica Card BackPrigione Statica Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.43
TIPO
Incantesimo

ABILITÀ
Quando la Prigione Statica entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché la Prigione Statica non lascia il campo di battaglia. Ottieni {E}{E} (due segnalini energia). All'inizio della tua fase principale pre-combattimento, sacrifica la Prigione Statica a meno che non paghi {E}.

ILLUSTRATORE
Jason A. Engle

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2024-06-07 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2024-06-07 If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • 2024-06-07 {E} is the energy symbol. It represents one energy counter.
  • 2024-06-07 Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • 2024-06-07 If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.
  • 2024-06-07 Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • 2024-06-07 If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • 2024-06-07 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • 2024-06-07 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • 2024-06-07 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 2024-06-07 Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 2024-06-07 Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
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