Kellan, Apripista Planare(Mana Foil)

Kellan, Planar Trailblazer
Foundations Collectors
#392
Kellan, Apripista Planare Card BackKellan, Apripista Planare Card Front
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TIPO
Creatura Leggendaria — Esploratore Spiritello Umano

ABILITÀ
{1}{R}: Se Kellan è un Esploratore, diventa un Detective Spiritello Umano e ha "Ogniqualvolta Kellan infligge danno da combattimento a un giocatore, esilia la prima carta del tuo grimorio. Puoi giocare quella carta in questo turno". {2}{R}: Se Kellan è un Detective, diventa un Farabutto Spiritello Umano 3/2 e ha doppio attacco.

FORZA/COSTITUZIONE
2/1

ILLUSTRATORE
Zoltan Boros

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN

REGOLE
  • 2024-11-08 You can activate Kellan's abilities regardless of what creature types he currently has. Each ability checks Kellan's creature types when it resolves. If Kellan doesn't have the appropriate creature type at that time, the ability will do nothing.
  • 2024-11-08 Kellan's abilities overwrite its existing creature types. For example, once Kellan's first ability resolves, if he was a Scout when it resolved, Kellan will be a Human Faerie Detective. He won't have the Scout creature type.
  • 2024-11-08 Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Kellan leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
  • 2024-11-08 The effects from Kellan's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.
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