Catene di Custodia

Chains of Custody
Foundations Jumpstart
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.15
TIPO
Incantesimo — Aura

ABILITÀ
Incanta creatura che controlli Quando le Catene di Custodia entrano, esilia un permanente non terra bersaglio controllato da un avversario finché le Catene di Custodia non lasciano il campo di battaglia. La creatura incantata ha egida {2}. (Ogniqualvolta diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che quel giocatore non paghi {2}.)

ILLUSTRATORE
Bruno Biazotto

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP

REGOLE
  • 2022-12-02 In a multiplayer game, if Chains of Custody's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • 2022-12-02 Chains of Custody's ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chains of Custody leaves the battlefield.
  • 2022-12-02 If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • 2022-12-02 If Chains of Custody leaves the battlefield before its enters-the-battlefield ability resolves, the target permanent won't be exiled.
  • 2022-12-02 Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
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