Colonia di Gnarlid

Gnarlid Colony
Foundations Jumpstart
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.07
TIPO
Creatura — Bestia

ABILITÀ
Potenziamento {2}{G} (Puoi pagare {2}{G} addizionale mentre lanci questa magia.) Se la Colonia di Gnarlid è stata potenziata, entra nel campo di battaglia con due segnalini +1/+1. Ogni creatura con un segnalino +1/+1 che controlli ha travolgere.

FORZA/COSTITUZIONE
2/2

TESTO
Dove fluisce il mana, seguono i gnarlid.

ILLUSTRATORE
Izzy

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP

REGOLE
  • 2024-11-08 The kicker ability doesn't let you pay a kicker cost more than once.
  • 2024-11-08 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • 2024-11-08 If a spell's kicker cost was paid, the spell is "kicked."
  • 2024-11-08 If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • 2024-11-08 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • 2024-11-08 If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
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