Pattuglia di Spie di Hada

Hada Spy Patrol
Commander Anthology
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.07
TIPO
Creatura — Farabutto Umano

ABILITÀ
Aumentare di livello {2}{U} ({2}{U}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.)LIVELLO 1-22/2La Pattuglia di Spie di Hada non può essere bloccata.LIVELLO 3+3/3VeloLa Pattuglia di Spie di Hada non può essere bloccata.

FORZA/COSTITUZIONE
1/1

ILLUSTRATORE
Zoltan Boros & Gabor Szikszai

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN

REGOLE
  • 2010-06-15 Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • 2010-06-15 The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • 2010-06-15 If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • 2010-06-15 A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • 2010-06-15 Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
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