Angelo della Grazia

Angel of Grace
Fedeltà di Ravnica
#1
Angelo della Grazia Card BackAngelo della Grazia Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.50
TIPO
Creatura — Angelo

ABILITÀ
Lampo Volare Quando l'Angelo della Grazia entra nel campo di battaglia, fino alla fine del turno, qualsiasi danno che ridurrebbe i tuoi punti vita a meno di 1 li riduce invece a 1. {4}{W}{W}, Esilia l'Angelo della Grazia dal tuo cimitero: I tuoi punti vita diventano 10.

FORZA/COSTITUZIONE
5/4

ILLUSTRATORE
Ryan Yee

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2019-01-25 In a Two-Headed Giant game, after resolving Angel of Grace’s triggered ability, damage dealt to you and/or your teammate that would reduce your team’s life total to less than 1 reduces it to 1 instead.
  • 2019-01-25 Angel of Grace’s triggered ability doesn’t stop loss of life from effects that say that you lose life.
  • 2019-01-25 In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
  • 2019-01-25 In a Two-Headed Giant game, the activated ability of Angel of Grace causes you to gain or lose life so that your team’s life total becomes 10.
  • 2019-01-25 If you have less than 1 life and somehow haven’t lost the game, damage dealt to you reduces your life total further below 0 (as normal).
  • 2019-01-25 For a player’s life total to become 10, that player gains or loses the appropriate amount of life. For example, if your life total is 2, Angel of Grace’s last ability will cause you to gain 8 life; alternatively, if your life total is 20, it will cause you to lose 10 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • 2019-01-25 Angel of Grace’s triggered ability doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
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