Antico Custode dei Germogli

Ancient Greenwarden
Zendikar Rising
#178
Antico Custode dei Germogli Card BackAntico Custode dei Germogli Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$9.96
TIPO
Creatura — Elementale

ABILITÀ
Raggiungere Puoi giocare terre dal tuo cimitero. Se un terra che entra nel campo di battaglia fa innescare un'abilità innescata di un permanente che controlli, quell'abilità si innesca una volta in più.

FORZA/COSTITUZIONE
5/7

TESTO
Quando le rovine si risvegliarono, le loro difese fecero altrettanto.

ILLUSTRATORE
Grzegorz Rutkowski

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2020-09-25 An ability that triggers whenever you play a land won't trigger an additional time.
  • 2020-09-25 Ancient Greenwarden's third ability affects a land's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that land enters the battlefield, such as landfall abilities. Such triggered abilities start with "when" or "whenever."
  • 2020-09-25 Ancient Greenwarden allows you to play a modal double-faced card's land face, but not a nonland face.
  • 2020-09-25 Replacement effects are unaffected by Ancient Greenwarden's third ability. This includes any abilities that apply "as [this land] enters the battlefield" and any ability that says the land enters the battlefield with counters.
  • 2020-09-25 Ancient Greenwarden doesn't change the times when you can play those lands. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
  • 2020-09-25 If you control two Ancient Greenwardens, a land entering the battlefield causes abilities to trigger three times, not four. A third Ancient Greenwarden causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
  • 2020-09-25 Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Ashaya, Soul of the Wild, a nontoken creature entering the battlefield will cause any appropriate abilities to trigger an additional time.
  • 2020-09-25 The trigger event doesn't have to specifically refer to "lands." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering land is also a creature.
  • 2020-09-25 Ancient Greenwarden doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
  • 2020-09-25 If a land entering the battlefield at the same time as Ancient Greenwarden (including Ancient Greenwarden itself if an effect causes it to be a land) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • 2020-09-25 Ancient Greenwarden's effect doesn't copy the triggered ability; it causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
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