Caso dell'Energia Cremisi

Case of the Crimson Pulse
Murders at Karlov Manor
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.49
TIPO
Incantesimo — Caso

ABILITÀ
Quando questo Caso entra nel campo di battaglia, scarta una carta, poi pesca due carte. Risolvere — Non hai carte in mano. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — All'inizio del tuo mantenimento, scarta la tua mano, poi pesca due carte.

ILLUSTRATORE
Adam Paquette

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2024-02-02 Each Case has two special keyword abilities: to solve and solved.
  • 2024-02-02 If you have no cards in hand as Case of the Crimson Pulse’s first ability resolves, you won’t discard a card, but you will still draw two cards. Similarly, if you have no cards in hand when Case of the Crimson Pulse’s last ability resolves, you won’t discard any cards, but you’ll still draw two cards.
  • 2024-02-02 Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • 2024-02-02 Cases don’t lose their other abilities when they become solved.
  • 2024-02-02 The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”
  • 2024-02-02 “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.”
  • 2024-02-02 Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
  • 2024-02-02 “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”
  • 2024-02-02 “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”
  • 2024-02-02 “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.
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