Difesa Coordinata

Concerted Defense
Zendikar Rising
#052
Difesa Coordinata Card BackDifesa Coordinata Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.05
TIPO
Istantaneo

ABILITÀ
Neutralizza una magia non creatura bersaglio a meno che il suo controllore non paghi {1} più {1} addizionale per ogni creatura nella tua compagnia. (La tua compagnia può includere fino a un Chierico, un Farabutto, un Guerriero e un Mago.)

TESTO
"Se ti metti contro uno di noi, dovrai vedertela con tutti noi!"

ILLUSTRATORE
Chris Rallis

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2020-09-25 An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
  • 2020-09-25 To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • 2020-09-25 If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
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