Alone Crepitante

Crackleburr
Vespro
#100
Alone Crepitante Card BackAlone Crepitante Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.90
TIPO
Creatura — Elementale

ABILITÀ
{U/R}{U/R}, {T}, TAPpa due creature rosse STAPpate che controlli: L'Alone Crepitante infligge 3 danni a una creatura o a un giocatore bersaglio. {U/R}{U/R}, {Q}, STAPpa due creature blu TAPpate che controlli: Fai tornare una creatura bersaglio in mano al suo proprietario. ({Q} è il simbolo di STAP.)

FORZA/COSTITUZIONE
2/2

ILLUSTRATORE
Mike Dringenberg

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

REGOLE
  • 2008-08-01 To activate either ability, you’ll need Crackleburr plus two other creatures. Crackleburr must have been under your control since your most recent turn began (or have haste), but the other two creatures don’t.
  • 2008-08-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • 2008-08-01 The “summoning sickness” rule applies to {Q}. If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability. Ignore this rule if the creature also has haste.
  • 2008-08-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
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