Unità Intrepida

Dauntless Unity
Foundations Jumpstart
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.06
TIPO
Istantaneo

ABILITÀ
Potenziamento {1}{W} (Puoi pagare {1}{W} addizionale mentre lanci questa magia.) Le creature che controlli prendono +1/+1 fino alla fine del turno. Se questa magia è stata potenziata, quelle creature prendono invece +2/+1 fino alla fine del turno.

ILLUSTRATORE
Josu Hernaiz

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP

REGOLE
  • 2020-09-25 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is "kicked."
  • 2020-09-25 You can't pay a kicker cost more than once.
  • 2020-09-25 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • 2020-09-25 Some instant or sorcery spells require alternative or additional targets if they're kicked. You ignore these targeting requirements if those spells aren't kicked, and you can't kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
  • 2020-09-25 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • 2020-09-25 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was.
  • 2020-09-25 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
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