Disabilitare

Decommission
Mystery Booster
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.03
TIPO
Istantaneo

ABILITÀ
Distruggi un artefatto o un incantesimo bersaglio. Rivolta — Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, guadagni 3 punti vita.

TESTO
"Un grande punto debole dell'intero progetto è la vulnerabilità a colpi energici ripetuti."

ILLUSTRATORE
Josh Hass

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN

REGOLE
  • 2017-02-09 Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • 2017-02-09 Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
  • 2017-02-09 If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life.
  • 2017-02-09 Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.
  • 2017-02-09 If the target artifact or enchantment becomes an illegal target, Decommission doesn’t resolve and none of its effects happen. You won’t gain life.
  • 2017-02-09 Tokens that leave the battlefield will satisfy a revolt ability.
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