Duergar Mago Ambulante

Duergar Hedge-Mage
Commander Anthology
#200
Duergar Mago Ambulante Card BackDuergar Mago Ambulante Card Front
Prezzo Min CT
Prezzo di Mercato CT
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$0.59
TIPO
Creatura — Sciamano Nano

ABILITÀ
Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Montagne, puoi distruggere un artefatto bersaglio. Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Pianure, puoi distruggere un incantesimo bersaglio.

FORZA/COSTITUZIONE
2/2

ILLUSTRATORE
Dave Allsop

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN

REGOLE
  • 2008-08-01 Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.
  • 2008-08-01 Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.
  • 2008-08-01 Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
  • 2008-08-01 Both abilities trigger at the same time. You can put them on the stack in any order.
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