Analista d'Indizi

Evidence Examiner
Murders at Karlov Manor
#201
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$0.03
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Creatura — Detective Tritone

ABILITÀ
All'inizio del combattimento nel tuo turno, puoi raccogliere prove 4. (Esilia carte con valore di mana totale pari o superiore a 4 dal tuo cimitero.) Ogniqualvolta raccogli prove, indaga. (Crea una pedina Indizio. È un artefatto con "{2}, Sacrifica questo artefatto: Pesca una carta".)

FORZA/COSTITUZIONE
2/2

ILLUSTRATORE
Paolo Puggioni

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2024-02-02 You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability.
  • 2024-02-02 Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type.
  • 2024-02-02 If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
  • 2024-02-02 Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens.
  • 2024-02-02 If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability.
  • 2024-02-02 Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
  • 2024-02-02 Evidence Examiner’s last ability triggers whenever you collect evidence for any reason, not just when you collect evidence with its first ability.
  • 2024-02-02 Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability.
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