Guscio dello Scorticatore

Flayer Husk
Double Masters
#256
Guscio dello Scorticatore Card BackGuscio dello Scorticatore Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.07
TIPO
Artefatto — Equipaggiamento

ABILITÀ
Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, metti sul campo di battaglia una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) La creatura equipaggiata prende +1/+1. Equipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.)

ILLUSTRATORE
Igor Kieryluk

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE ZH-CN JP

REGOLE
  • 2020-08-07 Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • 2020-08-07 If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • 2020-08-07 The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • 2020-08-07 If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
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