Fantasma di Ramirez Di Pietro

Ghost of Ramirez DePietro
Commander Masters
#097
Fantasma di Ramirez Di Pietro Card BackFantasma di Ramirez Di Pietro Card Front
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$0.04
TIPO
Creatura Leggendaria — Pirata Spirito

ABILITÀ
Il Fantasma di Ramirez Di Pietro non può essere bloccato da creature con costituzione pari o superiore a 3. Ogniqualvolta il Fantasma di Ramirez Di Pietro infligge danno da combattimento a un giocatore, scegli fino a una carta bersaglio in un cimitero che è stata scartata o che vi è stata messa da un grimorio in questo turno. Aggiungi quella carta alla mano del suo proprietario. Partner (Puoi avere due comandanti se entrambi hanno partner.)

FORZA/COSTITUZIONE
2/3

ILLUSTRATORE
Grzegorz Rutkowski

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE ZH-CN JP

REGOLE
  • 2020-11-10 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • 2020-11-10 The middle ability can't target cards that were discarded on previous turns or put into the graveyard from a library on previous turns.
  • 2020-11-10 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • 2020-11-10 Once a creature with toughness 2 or less has blocked this creature, changing the toughness of the blocking creature won't cause this creature to become unblocked.
  • 2020-11-10 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • 2020-11-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 2020-11-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 2020-11-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 2020-11-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
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