Macchinazioni di Gonti

Gonti's Machinations
Rivolta dell'Etere
#63
Macchinazioni di Gonti Card BackMacchinazioni di Gonti Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.19
TIPO
Incantesimo

ABILITÀ
Ogniqualvolta perdi punti vita per la prima volta in ogni turno, ottieni {E}. (Ottieni un segnalino energia. Il danno provoca la perdita di punti vita.) Paga {E}{E}, Sacrifica le Macchinazioni di Gonti: Ogni avversario perde 3 punti vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo.

TESTO
"Sono certo che questa piccola rivoluzione gioverà ai nostri affari."

ILLUSTRATORE
Daarken

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2017-02-09 The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.
  • 2017-02-09 In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.
  • 2017-02-09 In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.
  • 2024-06-07 Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 2024-06-07 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 2024-06-07 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • 2024-06-07 Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • 2024-06-07 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • 2024-06-07 {E} is the energy symbol. It represents one energy counter.
  • 2024-06-07 If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • 2024-06-07 Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 2024-06-07 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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