Iscrizione dell'Abbondanza

Inscription of Abundance
Commander: March of the Machine
#303
Iscrizione dell'Abbondanza Card BackIscrizione dell'Abbondanza Card Front
Prezzo Min CT
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$0.16
TIPO
Istantaneo

ABILITÀ
Potenziamento {2}{G} Scegli uno. Se questa magia è stata potenziata, scegli invece un qualsiasi numero. • Metti due segnalini +1/+1 su una creatura bersaglio. • Un giocatore bersaglio guadagna X punti vita, dove X è la forza maggiore tra le creature che controlla. • Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli.

ILLUSTRATORE
Zoltan Boros

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2020-09-25 If you kick Inscription of Abundance, you can't choose any one mode more than once.
  • 2020-09-25 If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
  • 2020-09-25 You can't pay a kicker cost more than once.
  • 2020-09-25 If any targets become illegal, the other targets will still be affected as appropriate.
  • 2020-09-25 If either target creature is an illegal target as Inscription of Abundance resolves with its last mode chosen, no creature will deal or be dealt damage.
  • 2020-09-25 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is "kicked."
  • 2020-09-25 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • 2020-09-25 If the second mode is chosen and each creature the target player controls has negative power, that player doesn't gain or lose life.
  • 2020-09-25 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was.
  • 2020-09-25 Some instant or sorcery spells require alternative or additional targets if they're kicked. You ignore these targeting requirements if those spells aren't kicked, and you can't kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
  • 2020-09-25 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • 2020-09-25 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
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