Zona d'Isolamento

Isolation Zone
Giuramento dei Guardiani
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.03
TIPO
Incantesimo

ABILITÀ
Quando la Zona d'Isolamento entra nel campo di battaglia, esilia una creatura o un incantesimo bersaglio controllati da un avversario finché la Zona d'Isolamento non lascia il campo di battaglia. (Quel permanente torna sotto il controllo del suo proprietario.)

TESTO
Se opportunamente allineati, gli edri si trasformano in potenti vincoli.

ILLUSTRATORE
Chris Rallis

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2016-01-22 Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • 2016-01-22 If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
  • 2016-01-22 If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • 2016-01-22 In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
  • 2016-01-22 The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
Miglior Prezzo-Aggiungi al tuo carrello CardTrader Zero.
Filtri

Prezzo ($)

Condizione

Lingua

Extra

Quantità minima