Linvala, Scudo di Portale Marino(Extended Art)

Linvala, Shield of Sea Gate
Zendikar Rising Collectors
#368
Linvala, Scudo di Portale Marino Card BackLinvala, Scudo di Portale Marino Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.41
TIPO
Creatura Leggendaria — Mago Angelo

ABILITÀ
Volare All'inizio del combattimento nel tuo turno, se hai una compagnia completa, scegli un permanente non terra bersaglio controllato da un avversario. Fino al tuo prossimo turno, non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. Sacrifica Linvala: Scegli anti-malocchio o indistruttibile. Le creature che controlli hanno quell'abilità fino alla fine del turno.

FORZA/COSTITUZIONE
3/3

ILLUSTRATORE
Wayne Reynolds

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2020-09-25 If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • 2020-09-25 An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
  • 2020-09-25 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
  • 2020-09-25 To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • 2020-09-25 In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • 2020-09-25 The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.
  • 2020-09-25 No abilities of the affected permanent can be activated, including mana abilities.
  • 2020-09-25 Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.
  • 2020-09-25 Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
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