Umiliatore Rakshasa

Rakshasa Debaser
Commander Legends Collectors
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$1.43
TIPO
Creatura — Demone Felino

ABILITÀ
Ogniqualvolta l'Umiliatore Rakshasa attacca, metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero del giocatore in difesa. Bis {6}{B}{B} ({6}{B}{B}, Esilia questa carta dal tuo cimitero: Per ogni avversario, crea una pedina che è una sua copia e che attacca quell'avversario in questo turno, se può farlo. Queste pedine hanno rapidità. Sacrificale all'inizio della prossima sottofase finale. Attiva solo quando potresti lanciare una stregoneria.)

FORZA/COSTITUZIONE
6/6

ILLUSTRATORE
Yigit Koroglu

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2020-11-10 If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • 2020-11-10 If you leave the game, all creatures owned by other players that were put onto the battlefield under your control are exiled.
  • 2020-11-10 If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.
  • 2020-11-10 The creatures put onto the battlefield by the triggered ability can't attack that combat, even if they have haste.
  • 2020-11-10 Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • 2020-11-10 The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • 2020-11-10 Opponents who have left the game aren't counted when determining how many tokens to create.
  • 2020-11-10 Each token must attack the appropriate player if able.
  • 2020-11-10 If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • 2023-07-28 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
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