Tezzeret il Cercatore

Tezzeret the Seeker
Modern Masters 2015
#62
Tezzeret il Cercatore Card BackTezzeret il Cercatore Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$15.26
TIPO
Planeswalker — Tezzeret

ABILITÀ
+1: STAPpa fino a due artefatti bersaglio. -X: Passa in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a X e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. -5: Gli artefatti che controlli diventano creature artefatto 5/5 fino alla fine del turno.

ILLUSTRATORE
Igor Kieryluk

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN JP ZH-CN ZH-TW

REGOLE
  • 2008-10-01 The first ability can target zero, one, or two artifacts. You may activate it with no targets just to put a loyalty counter on Tezzeret.
  • 2008-10-01 The third ability causes artifacts you control to become creatures in addition to their other card types.
  • 2008-10-01 The third ability affects all artifacts you control, including artifacts that are already creatures.
  • 2008-10-01 For the second ability, you choose the value of X when you activate it. You don’t look through your library until the ability resolves. (In other words, you can’t look through your library, decide what artifact card you want, and then determine what X is.) You can’t choose an X that’s greater than the number of loyalty counters on Tezzeret.
  • 2009-10-01 A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
  • 2009-10-01 The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
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