Tovolar's Huntmaster // Tovolar's Packleader

Tovolar's Huntmaster // Tovolar's Packleader
Innistrad: Midnight Hunt Prerelease
#204
Tovolar's Huntmaster // Tovolar's Packleader Card BackTovolar's Huntmaster // Tovolar's Packleader Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
TIPO
Creatura — Mannaro Umano

ABILITÀ
Quando il Capocaccia di Tovolar entra nel campo di battaglia, crea due pedine creatura Lupo 2/2 verdi. Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)

FORZA/COSTITUZIONE
6/6

TESTO
"Sentite questo odore, amici miei? Paura e disperazione."

ILLUSTRATORE
Cristi Balanescu

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2021-09-24 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • 2021-09-24 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • 2021-09-24 If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • 2021-09-24 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • 2021-09-24 If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • 2021-09-24 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • 2021-09-24 Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • 2021-09-24 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • 2021-09-24 For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
  • 2021-09-24 If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

TIPO
Creatura — Mannaro

ABILITÀ
Ogniqualvolta il Capobranco di Tovolar entra nel campo di battaglia o attacca, crea due pedine creatura Lupo 2/2 verdi. {2}{G}{G}: Un altro Lupo o Mannaro bersaglio che controlli lotta con una creatura bersaglio che non controlli. Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.)

FORZA/COSTITUZIONE
7/7

ILLUSTRATORE
Cristi Balanescu

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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