Mostruosità Orsina

Ursine Monstrosity
Commander: Duskmourn House of Horror
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.25
TIPO
Creatura — Mutante Orso

ABILITÀ
Travolgere All'inizio del combattimento nel tuo turno, macina una carta e scegli un avversario a caso. La Mostruosità Orsina attacca quel giocatore in questo combattimento, se può farlo. Fino alla fine del turno, la Mostruosità Orsina ha indistruttibile e prende +1/+1 per ogni tipo di carta tra le carte nel tuo cimitero.

FORZA/COSTITUZIONE
3/3

ILLUSTRATORE
Carlos Palma Cruchaga

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP

REGOLE
  • 2024-09-20 If, during your declare attackers step, Ursine Monstrosity is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under your control continuously since your turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having Ursine Monstrosity attack the chosen player, you aren't forced to pay that cost, so it doesn't have to attack that player in that case either.
  • 2024-09-20 Ursine Monstrosity must attack the chosen player if able, not a planeswalker they control or a battle they protect.
  • 2024-09-20 If Ursine Monstrosity isn't forced to attack the chosen player for one of the above reasons but can still attack, you may choose to have it attack another player, a planeswalker, a battle, or nothing at all.
  • 2024-09-20 If you can't mill a card, you'll still follow the rest of the instructions of Ursine Monstrosity's last ability.
  • 2024-09-20 The card types in Magic include artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Horror and Room are subtypes, not card types.
  • 2024-09-20 If your turn has multiple combat phases, Ursine Monstrosity's last ability triggers at the beginning of each of them. Ignore any choices made for its last ability during previous combat phases.
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