Colpo Selvaggio

Wild Swing
Landa Tenebrosa
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.20
TIPO
Stregoneria

ABILITÀ
Scegli tre permanenti non incantesimo bersaglio. Distruggi uno di essi a caso.

TESTO
Nonostante la sciamana ottenesse raramente ciò che desiderava, non fu mai delusa dal risultato.

ILLUSTRATORE
Richard Kane Ferguson

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

REGOLE
  • 2008-05-01 You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
  • 2008-05-01 As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
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